Class List

HELMETS MUST BE WORN BY ALL RIDERS AT ALL TIMES WHILE MOUNTED

USEF RULES GENERALLY APPLY; EXCEPTIONS AT JUDGE’S/MANAGEMENT’S DISCRETION. 

 

Please see rules and guidelines page for more information. 

Management reserves the right to combine or cancel classes with less than 3 entries.

Office opens at 7:30am. Classes start at 8:00am – Hunters first. Jumper classes will start no earlier than 1pm.

LL - Lead Line $5

Hunter Division - Hunter classes are $15/class or $35/division

H1 - Pre-Beginner under saddle (Walk Trot Only)

H2 - Pre-Beginner over fences (Ground Poles)

H3 - Pre-Beginner over fences (Ground Poles)

H4 - Beginner Under Saddle

H5 - Beginner Hunter over fences (18" Cross-rails)

H6 - Beginner Hunter over fences (18" Cross-rails)

H7 - Novice Hunter under saddle

H8 - Novice Hunter over fences (2'0"- 2'3")

H9 - Novice Hunter over fences (2'0" - 2'3")

H10 - Low Hunter under saddle

H11 - Low Hunter over fences (2'3" - 2'6")

H12 - Low Hunter over fences (2'3" - 2'6")

H13 - Working Hunter under saddle

H14 - Working Hunter over fences (2'6" - 2'9")

H15 - Working Hunter over fences (2'6" - 2'9")

H16 - Advanced Hunter under saddle

H17 - Advanced Hunter over fences (2'9" - 3'0")

H18 - Advanced Hunter over fences (2'9" - 3'0")

 

Just for Fun Classes - $10/rider horse team

FF1 - To be determined

FF2 - High Jump

Jumper Division- Jumper classes are $15/class or $35/division

 

Tables:

Table IV Section 1– The first round is decided by adding together the faults incurred over the course and any penalties for exceeding the Time Allowed. In the case of equality of faults, ties will be broken on the following basis: an “Optimum Time” (defines as 4 seconds less than the Time Allowed for the course) will be posted on the course plan; the horse with the time on course closest to this Optimum Time (over or under) will prevail in the tie, next closest nest, etc.

 

Table IV Section 2a—The first round and first jump-off are decided by adding together the faults incurred over the course and any penalties for exceeding the Time Allowed. In case of equality of faults, ties will be broken on the following basis: an “Optimum Time” (defined as 4 seconds less than the Time Allowed for the course) for the Jump Off round will be posted on the course plan; the horse with the time on course closest to this Optimum Time (over or under) will prevail in the tie, next closest next, etc.

 

Table II, Section 2b- First round and jump-off scored as above. If the rider has a clear first round, they will ride the jump-off course before leaving the ring. Horses with clean rounds, or equal faults, after the jump-off round are placed according to their time taken to complete the jump-off.

 

Grasshopper: Cross-Rails .50m

J1 Grasshopper 

J2 Grasshopper

J3 Grasshopper

Puddle Jumper: Fences .60m

J4. Puddle Jumper (Table IV, Section 1)

J5. Puddle Jumper (Table IV, Section 1)

J6. Puddle Jumper (Table IV, Section 2a)

 

Beginner Jumper: Fences .70m

J7. Beginner Jumper (Table IV, Section 1)

J8. Beginner Jumper (Table II, Section 2b)

J9. Beginner Jumper (Table II, Section 2b)

 

Schooling Jumper: Fences .80m

J10. Schooling Jumper (Table IV, Section 1)

J11. Schooling Jumper (Table II, Section 2b)

J12. Schooling Jumper (Table II, Section 2b)

Jumper: Fences .90m

J13. Jumper (Table IV, Section 1)

J14. Jumper (Table IV, Section 1)

J15. Jumper (Table IV, Section 1)

Over Jumper: Fences 1.0m+

J16. Over Jumper (Table IV, Section 1)

J17. Over Jumper (Table IV, Section 1)

J18. Over Jumper (Table IV, Section 1)

 

IF TIME PERMITS and there is sufficient interest, we will offer a higher jumper class (1.10m+ Table II, Section 2b)